Open Source RPG

(I need a Logo)

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Open RPG
· RPG Engine
3D Game Programming
· 3D Engine
3D Modelling
· CSG Based
· L-Systems
· Other

Space for this project was donated by the good people at Source Forge

News

August 1, 2000 The editor takes way more time than I expected. In process, I've modularized (better) the csg library so that one can use any kind of polygons (which allows for texture data to be include in the polygon data). Consequently I've made only very small progress on the engine. As soon as the editor is done, I should have plenty of test data for the engine and progres should be much faster.

July 3, 2000: Work on the engine is progressing nicely. However I need to some test data to test it. Therefore I've decided to make some sort of modelling system. The first idea was to make some primitive modeller which would have to do it until I come up with something better. However the effort seemed to be simply too great for a temporary solution. Another solution would be to write a plugin for Blender (since the 1.8 version includes the python scripting support). However I know very little about blender and learning all of blender would slow down development considerably. So the ultimate solution is a text based scene description language. It will be very simple yet (hopefuly) very powerful. Essentially it will allow definitions of engine primitives like sectors and polygons. The definition of polygons will also include solid definition (through BSP trees), which will allow for CSG operations to make the modelling a bit more intuitive. As the last (but not least) feature scene files will be preprocessed by M4 macro preprocessor.

June 18, 2000: This is a first news item, I will try to add them regularly as stuff with this project happens. Right now, I'm writting the 3D engine (for more details see the engine page.)